babylonian:

a fun way to start the day is by getting a call from a robot pretending to be a human

(via keeshmeesh)

inwethegreat:

I’m getting so mad at people shouting “that date rape drug detecting nail polish is dumb!! it doesn’t solve the REAL problem!!”

like no shit it doesn’t… just like bulletproof vests don’t stop everyone in the world from getting shot… just like seatbelts don’t save every person who was in a wreck… THAT DOESN’T MEAN IT ISN’T A GOOD OR VALID IDEA

No big deal or anything, but I totally just got a gum membership at @elitesportsandfitness :) #excited #workouttime

No big deal or anything, but I totally just got a gum membership at @elitesportsandfitness :) #excited #workouttime

workouttime excited

Anonymous asked:

Why do you affiliate with churches and then just post stuff about hating religious organizations/figures or talk about how corrupted churches are? I'm an atheist myself but I'm just curious about this juxtaposition.

Hi. I'm Terran. Answer:

I feel that religion, traditionally, has always been a problem, and figures that play up religion are usually awful people. I see religion as a splintering of a common goal to further the interpretation of one individual. Religion turns best of friends against each other. But faith? A belief system? I think these are good qualities. It gives some purpose, a moral compass, and goal to reach after death for some. A comfort. Religion is just about how many butts can we get to listen to us and how much can you pay “for the lord”. The more niche or different the religion appears, the more devout a person can become, which causes a cyclical problem. You can be a believer and never go to church a day in your life, and that’s the beauty of faith. Religion tells you you must gather in droves to hear the local talent sing the same 10 songs each month along with paying the church for entertainment fees shrouded as tithing. Honestly the only reason I go to church now is to socialize, and I think that that’s mostly everyones goal now, apart from the devote radicals you see. So yea. I get kinda antsy and jerkish on Sunday, but only because all I hear is mind-numbing brain control messages.

on modern japanese games

Phil Fish: They suck. I mean I'm sorry like you guys need to get with the times and, uh, make better interfaces and like update your technology because we're totally kicking your ass. Back then you guys were king of the world but the time has passed. I'm so sorry.

Jonathan Blow: I have a more game design comment that is. Now this is uh, well I don't like Japanese games either. The thing that I don't like about them, all the modern ones that I've played (except you know Dark Souls and Demon Souls and stuff) Is that you sit down and the game treats you like an idiot, right. You have to click through like 700 little boxes telling you how to do everything. There's this idea so western game designers. Now I'm only familiar with the game dialogue in the west but old school games like adventure games had all this random stuff where you had to read the designers mind, right, and at some point we understood "oh, things kind of have to make sense for the player to expect to get through them, right?" So we have to train people on our game mechanic, and then the rest of the game can then be expanded out from that initial training, right?

Jonathan Blow: I feel like Japanese games take that too far and they...it's...Japanese games feel like it's illegal to ever let the player do anything that has not explicitly been shown to the player in painstaking detail earlier in the game. And what that does is it kills the joy of discovery, and that's the thing I really value about games is when you figure something out that you haven't been shown, right? And when you show the player everything you're turning it into an exercise and it's an exercise that's kind of insulting because of course I can follow the exercise you told to do, right? And then they make me click through so much bad dialogue I mean western game dialogue is terrible also, but at least we hit spacebar and we can skip the whole text in there, whatever and they come in and make you hit A. Ok cutting it off there, but a more politic way of saying what Phil was saying.

Jonathan Blow: Before this goes up on blogs and stuff, right? There are exceptions, right? There are Japanese games that are different from that. But the trend, just like the trend in America is like, you know, soldiers looking down a gunsight shooting dudes. It's the same felling.

Phil Fish: If you look at the first Zelda and the latest Zelda. The first Zelda, it just drops you into that world and it's just a completely open non-linear world and it's dangerous, and it's hard and you have to like learn from your mistakes and figure things out and there are these secrets, and these secrets are not obvious at all which makes them secrets and interesting. And then you play the latest Zelda and it's the most like, it's a straight corridor and everythings just holding your hand all the time. All the secrets have an arrow pointing at them, it's like "You can break this wall with a bomb" because there's a little crack and there's all this surprise and magic and like danger and mystery is just gone completely. Because of this obsession with like tutorials and making sure the player know about everything, like it just kills it for me.

Jonathan Blow: But what's awesome about that it's really easy to convince yourself that that's good design, right? Like "Of course we have to put an indication to blow up the wall."

Phil Fish: Yeah, you have to clearly communicate things to the player

Jonathan Blow: It's like you have to communicate accordances, right? So therefore all the blow-up-able walls have cracks on it, right? And it just...being logical about game design is too easy to take too far and then you have nothing. You have a joyless husk.

delph0x:

senjukannon:

gloriousbacon:

Cyber-psychologist Berni Goode talking about Flow on Charlie Brooker’s How Videogames Changed the World.

Flow is extremely important. So, so important.

It’s what keeps some people sane. It’s what drives the world’s most skilled and accomplished athletes, the most intense gamers, the hardcore hobbyists, even many of the most talented artists, musicians and actors - flow is what you get when unstoppable drive meets an unflinching will and unlimited dedication.

Flow is being utterly, truly “in the zone”. And it’s one of the most amazing feelings there is. 

This is why finding a sport, or a hobby, or a martial art, or a handicraft, or a new video game, or any skill-based activity that uses focus and requires practice and repetition is so beneficial for things like depression and anxiety and overall mental/physical well-being.

mhm! It’s true! When I feel stressed out or want to be at peace, I take out my yarn and knitting needles/crochet hook and won’t stop until I’m done.

(Source: midnight-sarcasm, via sunnydaylife)

2014 so far

thesmashbro:

fabuloushetahungary:

toroheicho:

omidtheamnesiacender:

punished-gagsy:

anguisant:

the-internet-addict:

smallvagina:

kawaiiibatman:

smallvagina:

January: Selfie Olympics

February: Flappy Bird

lets see how the rest of the year goes

March: No Oscar for Leonardo DeCaprio

image

April: it’s a metaphors, you’re a metaphors, we are a metaphor, if I see another metaphor I’m going to kill someone

May:

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June:

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Wonder how July is gonna be

i will keep reblogging this each month

July:

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August:

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(via thedreamerwithin)